![]() ![]() The only issue with the set of Character Dossiers is that there is not a Human among them and so do not reflect the mix of Metahumanity-Dwarves, Elves, Orks, and Trolls-and Humans in the Sixth World. Read each of these recaps for the Run and you get a nice idea of not just how each character approaches the Run, not just in terms of roleplaying, but also in terms of their role on the team and they do. The Sixth World Beginner Box does this not once, but four times, once for each of the Character Dossiers and thus from a different point of view each time. In the left hand column, the narrative of the Run is given, whilst in the right hand column, is an explanation of what skills might used, what dice might be rolled, and what the outcome might be if the Run had been run as a roleplaying session. How it is presented is actually old fashioned, so looks a bit clever by today’s standards. It is a simple Run, basically a case of getting into a lightly guarded facility, stealing some data, and getting out again. Each is eight pages in length and includes a character sheet with a breakdown and explanation of its various parts background, preferred tactics, and roleplaying tips and a write-up of a complete Run or mission. They include a Troll Street Samurai, an Ork Combat Mage, an Elf Covert Ops Specialist/Face, and a Dwarf Decker. ![]() It is a quick read, but deftly distills over thirty years of multiple editions of the roleplaying game and accompanying supplements into something which can be read in a few minutes.īelow this are not four character sheets, but four character dossiers. Underneath is ‘An Instant Guide to the Sixth World’, which explains the setting and history of the Sixth World into just three pages, whilst devoting a fourth to summarising ‘The Big Ten’, the current most powerful, influential, and rich corporations in 2080. This starts with a quick one-sheet guide to what is in the box, preparing the reader for what lies underneath. Open up the deep box and you will find contents aplenty. The first release for Sixth Edition is the Sixth World Beginner Box, a quick-start for the new edition designed to introduce both the setting and the rules as well as provide a starting scenario. The year is 2080 and the setting is the Sixth World, a future in which shadowrunners run the shadows to undertake missions against corporations, gangs, organised crime, and more, often simply to make a living, but at other times to make a difference. To mark that date, its publisher, Catalyst Game Labs is releasing an all new edition of the roleplaying game in which man meets machine and magic, corporations are states unto themselves, dragons are CEOs and media personalities. The year 2019 marks the thirtieth anniversary of Shadowrun. ![]()
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